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 The Five Sorcerers (Ghost Rider Agency)

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PostSubject: The Five Sorcerers (Ghost Rider Agency)   Sun Nov 30, 2014 8:33 pm

The Five Sorcerers are the chosen warriors of the two Witches of the Root. All of them except for the Fourth were chosen from planet Earth of Earth 616, either by coincidence or a greater purpose, is unknown.

All of them are currently locked out of Earth 616 due to the Chaos Wave, their vast presence and mystical ability too large to subsist within the powered down universe. As a result, any of their attempts to enter the dimension have been denied.

Metaword:
I created these characters with well thought out pasts, but I never actually wanted to control any of them besides the Second
So the First, Fourth and Fifth are all technically NPCs. If you want to use them, feel free, and you can ask me any questions about them that I didn't outline here in the bios.


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PostSubject: The First Sorcerer, Dracon Ium Fafnir   Sun Nov 30, 2014 9:21 pm

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I've survived more apocalypses than you've had chest colds
Dracon, the Last Dragon

Name: Dracon Ium Fafnir
Codename: None
Alias: The First, Planeswalker, The Last Dragon
Age: Around 25 thousand years old
Height: over 15 feet
Weight: over 700 lbs
Alignment: Lawful Evil
Identity: Secret
Citizenship: N/A
Marital Status: N/A
Sexuality: N/A
Species: Dragon
Ethnicity: Western
Personality: Dracon is one of the oldest beings on Earth, and one of the most powerful. He has witness a great deal, and his knowledge is practically endless, in both magecraft, an in human history.
He is extremely manipulative, and has minions around several dimensions. There are few who even know he exists, let alone the extent of his influence. To him, everyone and everything is nothing more than a piece of a chess match, and he intents to use all resources to attain his final goals.
Base of Operations: Earth-3
Universe: Earth 616
Known Relatives: None

Allies: The Consortium, The Witches of the Root

Enemies: Zelretch, the Eight Outer Gods

Occupation: Grand Master of the Consortium
Religion: Draconian
Theme Song:

Skills:
Master strategist, manipulator and natural born leader. He manipulates an organization that spawns entire dimensions and is behind the fall of several civilizations and the rise of others
His knowledge of magic is quite possibly unparalleled.

Weapons:
None

Powers:
Dracon is the first Sorcerer, and wields the gift of the First Magic, given by both the witches. Besides this, he is also amongst the last dragons of Earth 616

-The First Magic, Denial of Nothingness: The few theory tomes written on the First Sorcery state that one must view existence as a concept, while non-existence is something that cannot be possible. The sense of generation and change is only a superficial phenomenon based on sensual perception of the average individual, and behind it, there is only one truth. True existence is permanent, ungenerated, indestructible, and unchanging. For one that can use the First Magic, the manipulation of this one "truth" becomes possible, thus allowing one to control existence and nothingness itself. It is in a sense a form of reality manipulation that does not require itself to follow any known law, allowing one to attain true impossible effects. Of the few things Dracon has done with this Sorcery are included his immortality, the destruction of entire universes and manipulation of time lines.

-Dragon Magic: He can use the natural magic of dragons. It is inherent to him as a dragon. His element is fire. It also allows him to consume other sources of flame to power himself.

-Black Magic: He is the undisputed master of black magic on Earth and possibly the universe. Everything from curses to necromancy to death spells.

-Telepathy: He is a powerful telepath able to monitor and manipulate entire worlds

Stats:
STR: B
AGI: B
CON: B
ENE: EX
LCK: A
INT: EX
FSK: A

Bio:
Thousands of years ago, the Earth was host to a number of mystical creatures. Amongst them, there were the dragons, incredibly powerful and wise beings.
However, the dragons went to war with each other, in what is known as the Elder Dragon Wars. This destructive and Earth shattering conflict nearly destroyed the Earth, and pitted the Elder Dragons of the West against the Elder Dragons of the East. Dracon, at the time without a name, fought on the front lines and saw the extinction of his race first hand. At a critical junction in the war, he participated in a western offensive that lead to the detonation of a magitech dragon bomb that wiped out all of the dragons, leaving, as far as he knows, only himself as the survivor, and the Earth a near scorched hell. Other mystical species survived, and he became a legend amongst them, the Last Dragon.

During his wandering of the Earth, he was approached by the Elder God Chthnon, and was given mastery of the black arts as a personal "reward" from the God for surviving such a conflict. Once he had seen all the Earth was, he left the planet

He began wandering around the universe, and during his travels he met one of the Eight Outer Gods in the middle of the time and space spanning Mystic War. After a brief and sudden defeat, he was saved by the Golden and Silver Witches. Seeing in him the potential for a champion that could later join the conflict, they showed him the Root, and he thus became the first Sorcerer
The Silver witch gave him his name, and thus Dracon was born that day.

After that, he took his travels to the multiverse, gathering information on the witches and the Root. Due to his mastery of black magic, he had been inherently corrupted, and thus wished to master the maelstrome of magic that was Akasha for his own devices. He also sought to eliminate the Outer Gods out of anger for his earlier defeat.
During this time, on a different universe, he met a shaman from a clan who worshiped dragons as the ultimate beings. He made this man his second in command. After realizing the potential of having underlings, he thus began to recruit many talented magi. Some he convinced with promises of power and wealth, others with the noble goal of destroying the Outer Gods. The Consortium was thus born. He hid away from his own men and became amongst them only known as Planeswalker. During these travels he also met the Second Sorcerer, Zelretch. The two were instantly opposed in their methods for defeating the Outer Gods and their views of the Root of Magic. He has fought Zelretch many times and while he has never lost, he has never been able to defeat his arch nemesis.

While outwardly it appeared he didn't fight in the Mystic War, he had his Consortium aid the Witches at many critical junctures using subterfuge and manipulation, installing spies and saboteurs behind enemy lines, something only a being of his power could do, for tricking the Outer Gods is not something easily done.

After the Mystic War was finished and the Eight Gods were imprisoned and banished from the multiverse, some say Dracon has retreated to Earth-3, where he has delved deep into research on Akasha and how to obtain all of its power.

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PostSubject: The Second Sorcerer, Dietrich Zelretch von Waechter   Sun Nov 30, 2014 9:23 pm

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Amber, Gods are never more than what we make of them...never forget that...
Zelretch, the Second Sorcerer

Name: Dietrich Zelretch von Waechter
Codename: None
Alias: The Second Sorcerer, The Wizard Marshall, the Oncoming Storm
Age: Hundreds of years old
Height: 6.6
Weight: 186 lbs
Identity: Public
Citizenship: Duchy of Swabia
Marital Status: Single
Sexuality: Heterosexual
Species: Homo Sapien
Ethnicity: German
Alignment: Chaotic Good
Personality:
Zelretch, as he prefers to be called, is a very whimsical and uncaring man. He outwardly goes about through life only willing to do things for his own entertainment.
Although he has a tendency to mock those who fight for good, he himself is highly moralistic and at any chance given will fight off those who would do others harm. Despite this, what he considers evil is different from others. He completely ignored the Hunter crises for example, because he considered the Hunters simply a part of the universe. However, he's fought with countless evil entities that threatened the Earth whose crimes were much less serious than the Hunters.
The Vishanti hate him for his cavalier and unpredictable attitude, and resent that his power is a match for them, while he resents them for making the Sorcerer Supreme their executioner.
Base of Operations: None
Universe: Earth 616
Known Relatives: the von Waechter's (mother and father/deceased), Johan von Waetcher (brother/deceased), Friana von Waetcher (sister/deceased)

Allies: Amber, The Witches of the Root

Enemies: The Eight Outer Gods, Dracon

Occupation: Wandering mage
Religion: Catholic
Theme Song:
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Skills:
Zelretch has generations of experience in magic and can wield and use just about any kind. He is one of the strongest magicians to ever walk the Earth, and possibly the universe. His knowledge is so vast that most people don't even call him a magician anymore, but a Sorcerer instead.
He's also an extremely wise man and tends to nurture the younger generations in any way he can.
To top it off, he's mastered just about every form of armed and unnamed combat

Weapons:
-Crystal Sword: A small blade made of crystal, more a dagger than a sword, it contains a small bit of the essence of the Eye of the World, and allows the user to use the Second Sorcery without previous knowledge. Zelretch uses it to teach others the art. Only a truly skilled magus can call on its power

Powers:
Zelretch is a Sorcerer who has mastered the Second Magic. He is arguably the most powerful mystic in the Universe

-The Second Sorcery, Eye of World: Within existence lay several planes and hypothesis of particular events and histories. No event has but one conclusion and at any given time one can find infinite possibilities stretching out before him. This allows one to perceive existence as a set of possibilities. In practice, this magic deals with the operation of parallel worlds. It allows the user the transverse through worlds and manipulate them at his will. Effects possible with this Sorcery include manipulation of entire parallel dimensions, altering of time lines at critical junctures, erasing of entire timelines, dimensional travel, multidimensional entity perception (ability to see entities like Eternity), teleportation out of illusions or dreams into the physical world, manipulation of paradoxes, and other such phenomena.
--Multi-Dimensional Refraction Phenomenon: is one fragment of the Second Magic, essentially the ability to create openings into parallel universes. One can then interact with the 'other side' through this gap.
--The Great Lock: Also known as the Mystic Lock, it is a massive spell created by the Second Sorcery that completely walls off an entire portion of the multiverse in both time and space travel, locking inside what is known to many as the Mystic War.

Stats:
STR: D
AGI: EX
CON: D
ENE: EX
LCK: C
INT: A+
FSK: B

Bio:
Dietrich Zelretch was born to a very wealthy and powerful noble family in the Duchy of Swabia sometime during the 14th century. Raised a noble, he lived an opulent life in a time of relative stability in the area. Despite being spoiled, he had an innate sense of justice.
All this changed on one stormy night. The black death was raging across Europe and had reached the duchy of Swabia. Famine and death ravaged the country side and the von Waechter had decided to hole themselves in their castle and cut off all communication. However, a single lonely man infiltrated the castle and began murdering everyone inside as revenge for their lords having abandoned him and their people.

Dietrich, fighting for survival against the single murderer, meet two beings born of what they called "magic". Unlike anything he'd ever seen, the two were whimsical yet ruthless and spent the better part of a week toying and torturing him mentality as his family and servants died around him, both by the murderer and the plague that had made its way into the castle by way of his brother Johan, who had left in an attempt to get help from the other local lords. He named the two Beatrice and Featherine, and vowed before this was over he would have their heads.

Beatrice, the Golden Witch, began to see in him something grander than the surface, and taught him a small fragment of the magic they possessed. He thus became the Second Sorcerer. Seeing the Root changed his world view forever, as well as enlightened him to what the Witches really were. Confronting the man killing everyone within the mansion as he was about to kill his sister, he realized at last both him and even the great plague were nothing more than a game by the two witches to test mankind. He thus used the magic taught to him to completely end the game. A few years later, the plague went into recession. However, because neither Witch had claimed victory in the trial, there was a haunting left behind, ghosts in the mansion that would occasionally trap travelers in the decaying building and subject them to the same trials they had gone through. Only his sister survived, moving to elsewhere in the Holy Roman Empire of the time.

After escaping, he traveled the Earth for many years, fighting in numerous wars to attempt to make a difference. Eventually growing tired of this, he began traveling the universe, and then the multiverse. It is at this point he finally met who his true enemies were, the Eight Outer Gods, and was dragged into the conflict between them and the two Witches that spanned time, space and the multiverse, known only as the Mystic War.

He came to be known then as the Wizard Marshal due to commanding entire civilizations into battle, or the Oncoming Storm to his enemies. He also met the Third Sorceress, Niketu, the fourth Sorcerer, who he called as Clocks, and assisted in the crowning of the Fifth Sorcerer, Goulrur. The four of them, and unbeknownst to Zelretch, the First Sorcerer Dracon, fought the Outer Gods and those who worshiped them across the entire multiverse. He participated in that great battle for centuries, and watched entire universes burn and die by both his hand and his enemies, abominations created by the Outer Gods and their worshipers running rampant, and dimension ending spells and weapons created by both sides in an attempt to destroy their enemies.

Eventually, the Witches managed to seal the Outer Gods away from the known multiverse, and with that they retired from the war, leaving behind the various beings still fighting for blind worship of either side. This crushed Zelretch, as his faith in Beatrice the Golden Witch was what lead him to join the War. However, Clocks was unwilling to abandon his home dimension and planet to the legions, and Niketu was unwilling to leave Clocks to his fate. So Zelretch followed them in defense of Esxelor in what was the final battle of the war, the siege of Clocks' home world.

In that battle Niketu died, and with that Zelretch finally had enough. Using a massive and powerful spell, he walled off the entirety of the Mystic War, creating a time and space lock that doomed entire universes to be caught in endless bloodshed while the rest of the multiverse was kept safe. This included the home dimension of Clocks, as well as countless other beings that fought on the Witches side. He was never forgiven, and any veteran of the Mystic War that was left on the right side of the Great Lock, as the spell is known, consider him a coward for ending the conflict in this way, except for Goulrur, who has remained his friend.

He returned to traveling as a wandering mage, hiding his identity to avoid detection. During this time he met the Ancient One, and told him tales of the Sorcerers and the War. It was also at this time he first met the Vishanti, and they instantly came to dislike one another due to their different methods in fighting the occult.

Over the numerous years after meeting the Ancient One, he took many apprentices to try and teach the Eye of the World, but never found one with enough raw skill to learn it. Until he meet Amber, who he met after she called upon both the Second and the Third Sorceries in a desperate attempt to save Yamairo's life, despite Sorcery having been outlawed by the Vishanti. After they removed her charge, he came to her, and gave her the chance to learn the Second Sorcery in its fullest.
A few months later, Amber had came to master the basics of the Second Sorcery, and Zelretch, confident he finally had someone to inherit his art, left her.

After helping her deal with a small incursion by one of the Outer Gods, and gathering the other two Sorcerers to help Amber rescue Namini from Nyarlatothep's dimension, he left to continue on his whimsical travels. The Sorcerer has not been seen since

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PostSubject: The Third Sorceress, Niketu Ivae'ess   Sun Nov 30, 2014 9:55 pm

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Niketu was a healer, not a warrior. She was light, not fire. She was the best of us. When she died, I think that was it for all of us. What he did was unforgivable, but if he had not done it, without our Winter Saint, we would have become monsters in that War.
Clocks, the Fourth Sorcerer

Name: Niketu Ivae'ess
Codename: None
Alias: Hrívë Vala (Winter Saint in English)
Age: over 5000 years old at the time of death
Height: 5.7
Weight: 119 lbs
Alignment: Lawful Good
Identity: Secret
Citizenship: Elven nation
Marital Status: Widow
Sexuality: N/A
Species: Elf
Ethnicity: Vanyar
Personality: Not much is known of the Third Sorceress. According to her daughter she was a kind and compassionate woman who vehemently opposed the launching of the Golden Army against mankind. Silverlance called her a betrayer of the elven race for her refusal to fight the human encroachment.
The two Sorcerers who knew her, Zelretch and Clocks, both deeply respected her and saw her as the better person, with Clocks in particular having been crushed by her death. She fought in the Mystic War as a healer and avoided direct confrontation unless absolutely necessary.
Known Relatives: Ilyrana Ivae'ss (Daughter)
Base of Operations: Ondolindë
Universe: Earth 616

Allies: Zelretch, Clocks, Goulrur, the Witches of the Root

Enemies: The Eight Outer Gods

Occupation: High Councilor of Ondolindë, Former Member and founder of the Elven Council
Religion: Paganism
Theme Song: Lord of the Rings OST: The Passing of the Elves: [You must be registered and logged in to see this link.]

Skills:
Niketu is a master magus and an expert in several disciplines of magecraft, including elven runic magic, healing magic and soul manipulation. She has lived for thousands of years and has great experience. She can speak any human language, most of the fae folk tongues, and some forgotten dialects, including draconic and enochian.
She is also an expert diplomat and mediator.

Weapons:

She carries with her a bow.

Powers:

Niketu is a Tar-Istar, a High Wizard, and is considered the single greatest magus the elves ever had. She was also the Third Sorceress, and as such was one of the greatest mystics in the multiverse.

-Heaven's Feel: The Third Magic, Heaven's Feel functions by materializing and ascending the soul to a higher plane of existence. The soul contains the memories, mind, and mystic energy of a being, and it uses the person's body as an anchor to the world to keep from being dispersed and returning to Akasha. Once the brain and body are destroyed, it is impossible to restore a person's dispersed soul, which will either return to Akasha or be held by one of the various heavenly dimensions until eventually those dimensions too return to Akasha. The Third Magic negates this by making the soul into a high-dimensional planar being capable of interacting with the material world as a mental body without having to return to Akasha. The practitioner will acquire an unlimited source of magical energy due to the soul becoming analogous to a perpetual motion machine, essentially giving the individual true immortality.
Besides the granting of immortality, it also allows for a great and many feats in manipulation of the soul, including altering one's memories and mystical energy. The biggest usage of this Sorcery was a failed attempt to make the elves an immortal race of higher beings.

-Healing Magic: She is is a master of healing magic, and can heal scores of individuals with little effort. Combining this magic with her Sorcery, she can even heal mental traumas and afflictions of the soul, such as those caused by being in the presence of the Outer Gods for too long. She left behind in the City of Scrolls untold tomes on healing magic, and through the multiverse, in various civilizations, the Winter Saint is hailed as the greatest healer to ever live.

As an high elf, she is immortal and ageless and can only die of grief, and her physical capabilities are above even the strongest of human.

Stats:
STR: C
AGI: C
CON: EX
ENE: EX
LCK: D
INT: A+
FSK: D

Bio:
Thousands of years ago, before men had ventured forth in Europe, it was ruled by the fair folk. Magical beings. Dwarfs, the Fae, and the strongest of the races, the Elves. The elves then were not immortal, merely long lived, capable of living for hundreds of years. During these times, Niketu was born. She grew up and lived during the epoch of the elven civilization, when it covered the entire European continent, magitech perfectly blended with nature as a literal heaven on Earth.

As the humans spread across the globe, the elves mingled with the ones that came to Europe. Eventually the humans overtook them in population and the fair folk were forced to exile in the woods of the continent, unable to coexist with the humans who used nature rather than cooperate with it. As humans spread further and further, forests became smaller and smaller, magical beings eventually became a rarity. The Elven race fell to ruin.

It was at this point that Celebech, crown prince of the Noldor, lobbied his father to allow the dwarves to build them an army of magi-tech monstrosities that he dubbed "The Golden Army". Unbeknownst to them, the dwarves were using knowledge given to them by an Outer God, Khazad-dûm. Niketu, unwilling to allow such a war to take place and the extermination of an entire race, delved deep into the mystic arts and eventually found a very old summoning spell. When she used it, she called forth the Silver Witch, who would later be known as Featherine. Upon being informed of the army, she warned both Niketu and Celebech's father that the dwarves had used an Outer God's power to craft the army, and using it would plunge Earth 616 right into the middle of the Mystic War. The army was thus locked away and the Silver Witch banished Khazad-dûm from Earth. Nobody informed Celebech of the nature of the army, and he has held a grudge against Niketu, and her daughter, since.

However, seeing the request of Niketu was selfless, she granted her a vision into the Root as a way to attain a power to save her race. Niketu thus became the Third Sorceress. She used this new power, Heaven's Feel, to ascend all the elves into a higher plane of existence as materialized soul beings. However, she forgot to account for their connection to the planet Earth, and they were left immortal only insofar as they could bear the grief of how the humans used Gaia for their own benefit.

Unaware of this fault, she left the planet to travel the dimensions and hopefully find a way for elves and humans to share the planet. However, during her travels, she was sucked into the Mystic War that Featherine had told her about. There she met Zelretch, Clocks and Goulrur, and the four of them helping to guide the entire war effort of the Witches factions. Due to her unwillingness to kill or even fight, and her constant peaceful approaches at problems and battles, she was dubbed by both sides as the Winter Saint. Clocks and Zelretch both saw her selfless nature as the last anchor all of them had to sanity.

At the closing of the War, the Witches finally managed to banish the Outer Gods for good from the multiverse. Once they did, they abandoned to the mortals to finish the blood soaked war. Clocks was unwilling to abandon his homeworld to ruin and believed Featherine would return to save Esxelor and his dimension. Zelretch was ready to abandon the war, but Niketu convinced him to stay, if not for the countless that would die, then for Clocks and for her. Zelretch agreed.

At the siege of Esxelor, the last battle of the War, Niketu was killed under unknown circumstances. As her soul was a higher being due to Heaven's Feel, the only possible cause for her death would have been grief. Nobody was with her when she passed, so nobody knows what truly happened. Clocks came upon her body after a particular bloody defense. This pushed Zelretch to finally end the war in the most efficient way he knew, by completely walling off an entire section of the multiverse in a time-space lock to contain the War and let it burn out. While Clocks never forgave Zelretch for this, he knew without Niketu to hold them together, the three remaining Sorcerers would have slipped into madness, becoming monsters themselves.

Niketu never discovered the ultimate fate of her people, or what became of her daughter. She also died without passing Heaven's Feel to another being, thus possibly leading to the extinction of one of the Five Sorceries.

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PostSubject: Clocks, the Fourth Sorcerer   Sun Nov 30, 2014 10:31 pm

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You should have seen it. Our blue star would rise in the west and the mountains and fields would shine silver and blue, as if the entire planet was a precious metal. That's what Zelretch took from me. He took my home
The Clockwork Sorcerer

Name: Unknown
Codename: None
Alias: Clocks, The Clockwork Hermit, The Clockwork Sorcerer, the Time Lord
Age: around a thousand years old
Height: 6.4 (with armor)
Weight: 272 lbs (with armor)
Alignment: Chaotic Neutral
Identity: Secret
Citizenship: Esxelor
Marital Status: Single
Sexuality: N/A
Species: Esxelorian
Ethnicity: N/A
Personality: The Clockwork Sorcerer, or as Zelretch and Goulrur call him Clocks, is the last of an alien race called Esxelorians from an alternate world. He is self conceited, isolated, and callous. To him, everyone and everything are tools and means to attain his end, whatever end that he has in mind.
He has love for only one being, Featherine the Silver Witch. Unaware that she is simply amusing herself with him, he attempts to constantly win her affections through exuberant means that are the only endearing thing about him.
However, despite all this, he cannot stand to see a child cry, and before the end of the Mystic War, he was a trusted comrade of the other Sorcerers.
Base of Operations: None
Universe: Earth 10-0-11-00:02
Known Relatives: All presumed dead

Allies: Niketu, The Witches of the Root

Enemies: The Eight Outer Gods

Occupation: Mage
Religion: Esxelorian religion
Theme Song:
Wakfu OST: Nox's Theme [You must be registered and logged in to see this link.]

Skills:
He is a brilliant scientist and an expert on all forms of temporal manipulation, both magical and scientific.
He is also a master magus, just like all the other Sorcerers.
While not a warrior, he is well versed in several fighting styles

Weapons:
Whatever he needs to make, but he makes use of time displacement guns and portable black hole bombs the most. He is also never seen without his signature magitech time armor. Very few people know what he looks like underneath

Powers:
Clocks was given the glimpse of the Root, and has such, he was given one of the Five Sorceries, the Fourth, which grants him vast powers over time

-The Fourth Magic, The Sand of Time: Most civilizations assume that time is a strict progression of cause and affecting, impossible to deter and affecting all over reality as part of the progression towards the end of the universe. However, to one given glimpses of the Root, time is shown to in actuality from a non linear non subjective viewpoint, to be like manageable force of interweaving paradoxes and timelines that more resemble a funnel, getting tighter until there is only one line, the one that ends the multiverse. To Clocks, time becomes controllable in its fullest, allowing for full manipulations of it as a concept and as a force. This particular Sorcery is also attainable by known mutant, Hasaka Yamairo, albeit if he can ever reach the level of one who was shown the Root is unknown.
Clocks can use the Sand of Time to completely control timelines, create paradoxes, unravel others, eliminate entire universes by manipulating choice moments that cause divergence and creation of the parallel worlds and travel in time to any point within the massive timeline of the entire multiverse. He normally uses his Sorcery for research, while in battle he creates time fields to easily defeat his opponents by time locking them. His fighting style thus resembles Yama's in a way.

Stats:
STR: D
AGI: EX
CON: C
ENE: EX
LCK: D
INT: A+
FSK: C

Bio:
The being known as Clocks was born on Esxelor of an alternate world, around a millennia ago. In his dimension, the Esxelorians had become the dominant race of the universe, using their time technology to completely dominate and control the entire dimension. Clocks grew up on a small farm, and dreamed of one day traveling the stars and through time to see all the universe had to offer.

After he had graduated the academy that granted one full access to The Moment, an artificial black hole the Esxelorians used to power all their time technology, the Mystic War came to their universe. At first caught in the cross fires due to their purely scientific based society, the Esxelorians suffered heavy casualties. It was at this point, during one of his travels, that Clocks met the Silver Witch while she was in a battle against three of the Outer Gods. Stricken by the beauty of her physical form, and perhaps goaded by the slowly induced madness of the Outer Gods present, he raced to her rescue and helped push them back. Impressed by his bravery, and amused by his new found obsession in her, she granted him a look at the Root, which made him the Fourth Sorcerer, and the controller of the Sand of Time

Using this new power, he gave his people intricate knowledge of both time technology and time magic. The Esxelorians of this dimension thus became one of the mightiest races to fight in the Mystic War, able to attack the Outer Gods legions in both time and space for deadly effects. However, this also made them a target, and their dimension was thus made one of the biggest battlegrounds of the war.

During the long conflict, Clocks met the three other Sorcerers, Zelretch, Niketu and Goulrur. He saw them as comrades in arms and his closest allies, and trusted them all with his life. As the war came to a close, despite his best efforts, the Esxelorians were driven to the brink, their universe destroyed and left on the brink, barely hanging on, only controlling their home world of Esxelor as the rest had fallen into the hands of the Outer Gods madness. It was at this point that the Witches banished the Outer Gods at last, and retired from the battlefield. Unwilling to believe the Silver Witch he so loved had left him and his people to their fate, Clocks was determined to defend Esxelor to the final breath. Zelretch had no faith in the Witches return, but stayed with him thanks to Niketu's pleadings.

During the final siege of Esxelor, Niketu was killed. This finally prompted Zelretch to end the war in the most terrible way possible, by completely locking the entire event out of time and space. Clocks' entire home dimension and people were locked away from him. He has never forgiven Zelretch for this, feeling betrayed by his close friend, and still believing the Witches would have returned to save them. However, he does recognize without Niketu, they would have likely succumbed to madness and turn to monsters in the war.

Despite hating Zelretch, he will still collaborate with the other Sorcerers in matters involving the Outer Gods, such as when he helped him and Amber save Namini, who had been left stranded in Nyarlatothep's realm

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PostSubject: Goulrur Frans, the Fifth Sorcerer   Sun Nov 30, 2014 10:53 pm

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Let us do battle on the fields of bloody war. Let our strength, our magecraft, our will, decide our fates! For there is no purer and more impartial judge than war!
Goulrur, The Berserker

Name: Goulrur Frans
Codename: None
Alias: The Berserk Sorcerer
Age: around 200 years old
Height: 6'11
Weight: 348 lbs (all muscle)
Alignment: Chaotic Neutral
Identity: Secret
Citizenship: Russian Empire
Marital Status: Single
Sexuality: Anything that can punch and be punched back
Species: Homo sapien
Ethnicity: Slavic
Personality: Goulrur is a maniac and a berserk madman in battle, willing to do anything and destroy anyone to have a fight worthy of his powers. He scours the multiverse looking for such a battle, and destroys planets in his travels merely to locate such challenges. However, he is ultimately a good man, and outside of battle is cheerful and welcoming. If you can survive a war with him, you have a friend for life, for he never forgets a rival and always keeps friendships close.
He often rambles about his divine blood, how he's a God of Battle, but these words are often taken by others as ravings of a mad man.
Base of Operations: N/A
Universe: Earth 616
Known Relatives: Adopted family

Allies: Zelretch, Clocks

Enemies: The Eight Outer Gods

Occupation: Wandering mage
Religion: Orthodox
Theme Song:
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Skills:
He is a master of countless fighting styles, both armed and unarmed. His battle instincts are seconded to none, and while he has a strategic mind, he unfortunately rarely uses it in battle due to his berserk and mindless fighting style
He's also a master magus.

Weapons:
He carries with him a broken sword of an ancient order of knights, broken during the Mystic War in a fight he had with two Outer Gods. Despite this, it is a powerful weapon.
He also owns a paladin's armor also granted by the ancient order, although he rarely uses it and keeps it stored in a pocket dimension.

Powers:
Goulrur is a Sorcerer. He wields one of the Five Magics. As such, he ranks amongst the strongest beings in the universe. He has also mastered numerous other mystical disciplines, mostly geared towards battle. In addition to this, he claims to have the blood of Gods flowing through his veins. How far this is truth is not known, but most dismiss it as rambling and empty boasting, not that he requires the blood of gods to fight gods.

-The Fifth Sorcery, Flames of Akasha: Destruction or entropy is the natural order which all systems are bound to follow. A system, from the moment it is born, will inevitable be destroyed. To a user of the Flames of Akasha, this concept becomes controllable allowing for the use of it in combat. It is the most aggressive and combat oriented Sorcery and one of the most powerful forces one can wield. Goulrur can use it to various effects, but mostly, he uses it to increase his physical capacity to immeasurable levels, or to fire beams of energy that appear as bright green flames.
He can destroy planets with a punch, cause supernovas in stars with energy attacks, and he is invulnerable to almost every known force or attack. All of this is but scratching the surface at the pure destruction he can cause

-Holy Blessings: While still on Earth, he learned the ancient teachings of the Holy Sacraments. Mostly dealing with buffing his allies or healing them, something his normal raw destruction skill does not have.

Stats:
STR: EX
AGI: EX
CON: EX
ENE: EX
LCK: C
INT: C
FSK: A+

Bio:
Goulrur was born on Earth, in what was then the Russian Empire. his birth parents unknown. Ever since he was a boy, he had a craving for conflict and battle, wishing to become a powerful warrior. He joined the military, and ascended up the ranks fast. However, constant disciplinary actions lead to him being discharged and instead he began traveling the world, joining multiple mercenary armies.

Sometime during his travels, he stumbled upon the world of magecraft, and as he delved deeper to satiate his lust for battle, he came upon a portal that took him before one of the Eight Outer Gods. Stranded there, he barely survived before he was rescued by Zelretch. Upon returning to Earth, the Second Sorcer told him the Outer God was Morgul, Madness of Power. He had broken Goulrur's already weak psyche and turned him into nothing but a berserk madman that lusted for power to fight and kill.

Zelretch taught him many things to help his battered spirit keep the lust at bay, but he inevitably slipped into madness every time and attempted to return to fight the being that had nearly killed him, out of a desire to conquer such powerful foe. This desire to vanquish Morgul caught the attention of the Golden Witch, who gave him a glimpse of the Root, and create the Fifth and final Sorcerer. His sanity was somewhat restored, but his lust for battle was not satisfied.

As soon as he became a Sorcerer, he joined in the Mystic War, fighting alongside his comrade Sorcerers. He was a killing machine in that war, gaining the nickname The Berserker Sorcerer, destroying entire civilizations single handily and more than once engaging an Outer God in battle to stave off their advances. When the Witches banished the Outer Gods and left the battle field, Goulrur was not too phased, for he didn't care why the war was fought, only that it was being fought.

He was there in the final battle at Esxelor, destroying entire legions of ships and aliens by himself in the defense of Clocks homeworld. When Niketu died however, even his lust for battle was calmed for a moment, and he allowed Zelretch to close off the war with the Great Lock.

Since then, he has traveled the stars, looking for beings and even entire civilizations to prove himself against, and to prepare for the final test, for he believes the war will eventually return, the Outer Gods will break the seal, and at that time, he and the other Sorcerers must kill them for good.

He helped Zelretch and Amber rescue Namini from Nyarlatothep's world, battling the Outer God in single combat to give the others time to recalculate the exit teleport.

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